Synopsis The Freya Project, 2004 Joel Paynell knows how to kill, thanks to the U.S. Government and Vietnam. In thirty years, the only thing that’s changed is who pays him. But this time, there's a nasty little problem; a witness. Teleconferencing tech Michael Rowe sees something he wishes he hadn't. Then the pretty cop he confides in winds up dead too -- in his apartment. The stakes go higher when Michael learns who the first victim was, who paid for the killing, and why.
There is nowhere to run in cyberspace. To clear himself of a growing list of victims, Michael embarks upon a deadly game of cat and mouse that blurs the lines between the hunter and the hunted, reality and the virtual world.
Through cloak and disguise, Paynell pursues Michael from Australia to the United States, to Canada, and back to Australia, all the while covering his tracks and pointing murderous evidence squarely at his prey, luring Michael into his web.
The Freya Project exposes the dark side of the internet while showcasing today’s technology, until, in the end, Paynell learns there is nowhere to hide in cyberspace.
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